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How to turn a BSP brush into a static mesh that appears exactly as the BSP brush did? : r/unrealengine
![Help! I'm creating meshes by converting BSP brushes-to-Mesh and noticed my materials seem to be stretching in areas where I've used Subtractive brushes. How can I fix this? (I have the BSP Help! I'm creating meshes by converting BSP brushes-to-Mesh and noticed my materials seem to be stretching in areas where I've used Subtractive brushes. How can I fix this? (I have the BSP](https://i.redd.it/dfrvrg2kqhu61.jpg)
Help! I'm creating meshes by converting BSP brushes-to-Mesh and noticed my materials seem to be stretching in areas where I've used Subtractive brushes. How can I fix this? (I have the BSP
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